My name is Vitaly Bulgarov and I am a Concept Designer based in California, USA. For the past 12 years I have been working for major clients as a 3D modeler and a concept artist throughout several industries such as VideoGames, Films and Industrial Design. Having the opportunity to sharpen my technical and artistic skill on such feature film projects like Robocop(2014), Transformers 4, Terminator Genisys and such videogame cinematic trailers as Starcraft 2, World Of Warcraft and Diablo 3, I was able to accumulate the knowledge that allowed me to master my 3D modeling pipeline. Taking advantage of various modeling techniques, from quad-based SUBD polygonal modeling to non-SUBD polygonal modeling and CAD-based modeling I was able to generate libraries of reusable 3D parts that helped me to maintain the high-level of detail in my concepts as well as deliver my work fast within the challenging deadlines. Today these libraries are available for purchase via 3D KitBash Store page of this website. The idea is simple: to support an artist with sets of pre-made mechanical parts that can be reused throughout various projects that involve 3D medium. Whether you’re a concept artist in an entertainment design field or working on large scale matte painting or finishing that complex 3d model or even just having fun as a rapid prototyping enthusiast, I hope these kits will be as valuable to you as much they have been valuable and helpful to me.

 

Stay connected!

 

Some of the projects I was fortunate to work on:

Some of the companies I was fortunate to work with: