Throughout my 15 years career as a Concept Designer and a 3D Arist I have developed a deep affection for cutting edge technology, innovation and inspiring futuristic design. Working in both fields (entertainment design for Films/Videogames Design and Industrial Design for real products) I was lucky to collaborate with amazing teams and obtain a unique perspective on artistic as well as technical approach that successfully utilizes tools and workflows from the both worlds. 

As an entertainment designer I worked for Dreamworks, Lightstorm, Blizzard Entertainment, LucasFilm’s Industrial Light&Magic, Paramount Pictures, MGM, Skydance Productions and more. As a conceptual and industrial designer I worked for Intel, Boston Dynamics, Panasonic, Microsoft, Oakley, Intuitive Surgical and more.

As a Principal Designer I was responsible for designing Method-2, a 4m tall manned bipedal robot/power-suit as well as some other unannounced robots for Hankook Mirae Technology.

Currently I split my work week between freelance film/industrial design projects and developing an ambitions independent Dark Fantasy Action game.

Few words on 3D KitBash Store: Taking advantage of various modeling techniques, from quad-based SUBD polygonal modeling to non-SUBD polygonal modeling and CAD-based modeling I have been designing libraries of reusable 3D parts that helped me to maintain a high-level of detail in my concepts as well as deliver my work fast within the challenging deadlines. Today most of these libraries are available for purchase via 3D KitBash Store page of this website. The goal is to support an artist with various sets of pre-made mechanical parts that can be reused throughout various projects that involve a digital 3D medium. Whether you’re a concept artist in the entertainment design field or a VFX artist working on large scale 3D matte painting or finishing that complex 3D model or even just having fun as a rapid prototyping enthusiast, I hope these kits will be as valuable to you as much as they have been valuable and helpful to me.


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Some of the projects I was fortunate to work on:

Some of the companies I was fortunate to work with: