Currently, I am fully dedicated to the game studio, Cold Symmetry (www.coldsymmetry.com), where I serve as the studio’s co-director and co-founder . Our studio is responsible for creating the critically acclaimed, award-winning game "Mortal Shell". In my role, I am deeply involved in creative direction, narrative/world building, and art-direction of Cold Symmetry's next title, channeling my extensive experience in concept design, cinema and 3D art to bring new, groundbreaking experiences to the gaming world.

With over 15 years in the industry, my journey as a senior concept designer and art director has led me through a diverse range of projects in film, gaming, and robotics. My film work includes creating sci-fi designs and primary characters for "Ghost In The Shell" (2017), "Battle Angel Alita" (2019), "Transformers IV", "Robocop" (2014), and "Terminator Genisys". In the gaming sector, I have contributed to "Starcraft 2", "Diablo 3", and "World Of Warcraft".

Over the last decade, my 3D KitBash sets have been extensively used in major motion pictures and video games, providing artists with high-detail, versatile design components. These kits, available through the 3D KitBash Store on my website, reflect my commitment to supporting professional artistic community with tools that blend efficiency and creativity.

In the realm of robotics, my contributions as either an inventor or industrial designer are recognized in over 10 patents. Notably, I designed the world's first 4m tall Mecha Suit - Method 2 (Hankook Mirae Technology), contributed to Boston Dynamics’ robots, showcasing a unique synergy between artistic vision and practical engineering, and contributed to a series of products at Intel, Axon and Intuitive Surgical.

My career is a testament to my passion for cutting-edge technology, innovation, and creative design. Whether in creating immersive worlds for video games or designing advanced robotic systems, my focus remains on pushing the boundaries of imagination and bringing visionary ideas to life.

 

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Some of the projects I was fortunate to work on:

Some of the companies I was fortunate to work with: